Hi all,
Just a question following on from my questions about Pegasus on the PP section...
If Pegasus is a particle accelerator, and uses huge amounts of energy to spin the machine causing a singularity and/or wormhole through spacetime, how do the jumpsuits of both 2 and 3 work? They still use the Neutrino Matrix Accelerator as did Pegasus (as it was Pegasus' power source), but how do the suits accomplish the same singularity/wormhole without spinning and gaining the gravity effect?
Another question...was there ever any plot idea to bring Pegasus back? It would have been cool to use the machine again in JP4; it's one of my favourite parts of the original to go down in the lift and enter the machine...was there ever any intention of bringing it back from the Pegasus warehouse in the TSA?
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By Tommy on Tuesday, May 11, 2004 - 11:16 pm:
To answer your question, we'll need to digress for a moment. In the storyline of the first Journeyman Project (and as such, Turbo and Pegasus Prime), the original BioSupport Suit (or BioSuit for short) had conventional inventory storage compartments. This caused a bit of a chuckle among us with the thought of Gage Blackwood lugging around all the stuff he's accumulated over the course of gameplay. Given that the original Journeyman was really a big quirky experiment for Presto, none of us really lost sleep over it.
However, with Journeyman Project 2 and 3, all the story and design elements were refined to a much greater degree. Phil Saunders' design for the new Time Displacement Unit (or JumpSuit for short) in J2 incorporated a "null-time pocket" generator to store very large inventory items outside of the existence of the normal time stream. In J3, this is where Arthur automatically sends you during emergency situations that would normally have resulted in your demise. So aside from advancements in miniaturization of the Pegasus device's Neutrino Matrix Accelerator, one could surmise the principles of null-time pocket generation could allow much more technology to be packed into the JumpSuit than through conventional means. (not quite unlike the Tardis from Dr. Who)
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By KivaWolf on Thursday, May 13, 2004 - 12:49 pm:
If we are all lucky enough, we even might have JP4! My only wish is for Michael Kirplani to return and take charge of the reformed Presto team.
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By Joey Miesner on Saturday, August 7, 2004 - 11:23 am:
What happened to the TDUs used for the acting in Buried in Time? (in terms of where they are in real life, not in the game) Also, how many were made?
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By Tommy on Friday, August 13, 2004 - 08:07 am:
Hi Joey, only one Time Displacement Unit (TDU, aka. the "JumpSuit") was constructed to accomodate Michelle Scarabelli (the actress for Agent 3). The faceplate numbers were modified to give the impression that there were many units running about in JP2 and JP3. Farshid Almassizadeh and I were the other stand-ins to don the suit since we were about the same size as Michelle. Last I heard, the actual JumpSuit still resides in the San Diego area.
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By James Ferguson on Wednesday, August 18, 2004 - 05:26 pm:
Thanks, Kiva, I finally got it to work! And in fact, you do the same thing to view the Caldoria explosion clip within the game: hold Ctrl on the keyboard, and then click "NEW GAME" on the Main Menu. The clip will play and then take you back to the main menu.
And for those of you reading this message who don't know what I'm talking about that I finally got to work, it's the Moonwalking Agent easter egg in the da Vinci time zone in Buried in Time. Here are the instructions to activate the egg, taken from an email that Kiva sent me:
"All you have to do is get to that door just before entering to see Agent 3 disappear. Use the balcony key to unlock the door. Before you open it, press the Ctrl key on your keyboard and hold on it. Then enter the door. You should see it."
These instructions have be followed closely; you have to walk through the door WHILE HOLDING Ctrl, and it's the door that's behind you when you materialize in the time zone.
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By James Ferguson on Wednesday, August 25, 2004 - 02:21 pm:
Just some instructional clarification for people reading the above message that are still confused about how to activate the two Buried in Time easter eggs: to activate the Caldoria explosion clip, you have to press and hold Ctrl, and while holding Ctrl, without letting go, click "NEW GAME" in the Main Menu. For the Moonwalking Agent egg, again, press and hold Ctrl, and THEN click the forward arrow to walk through the door after opening it.
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By James Ferguson on Thursday, August 26, 2004 - 08:28 am:
Tommy, the Inventory List on the Buried in Time Hints and Upgrades page needs a correction. The four items with asterisks next to them to indicate that they cannot be used on anything are the Burned Letter, the Geno Andrews Single, the Metal Bar, and the Remote Control. The Geno Andrews Single can be used with the Environ system in Gage's house, even though that probably wouldn't be considered *using* it to complete the game. I guess that's just a bonus. But the correction the List needs that I'm talking about involves the Metal Bar. I have discovered that you can, in fact, use it to pry open the door on the tower where Agent 3 is, instead of opening it with the Balcony Key. Also, the Walkthrough on the same page needs a couple of corrections. First, the line under Farnstein Lab that says "Get Metal Bar if desired" is mistaken--the bar HAS to be picked up because it obstructs the Habitat Wing door seal, and until it is picked up, the player cannot get Arthur because he/she cannot go into the Docking Bay because the Capacitance Array cannot be pressurised. And second, where it says "Program Hangs" on the Krynn Habitat map--that does not happen if the Windows 95 update whose link is posted on the top of that page is installed, or if the Windows 3.1 update (BITUPD31.zip) is installed. You could probably find a copy of it to post on that page if you did a Google search for the zip file's name. The executables in the Windows 3.1 patch are Buried in Time version 1.04, and the ones from the Windows 95 upgrade are BIT v. 1.10.
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By KivaWolf on Saturday, August 28, 2004 - 08:07 am:
Nice work on finding the final easter egg on BIT James! My congrats to you! You should post it on www.eeggs.com before someone else does!! Including at www.gamewinners.com. Hmm.. When it mentions "Get Metal Bar if desired", I think that was a hint. If you look closely at the post I did on June 12 on this year, you will see that I posted a link to a certain website with the patches.
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By Joey Miesner on Tuesday, September 21, 2004 - 01:32 pm:
Hey, I heard that Poseidon shows up in BIT. Is this true?
I heard from a few sites that it is, but it doesn't say
anything about him in the strategy guide.
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By KivaWolf on Thursday, September 23, 2004 - 10:20 pm:
Joey, yes it does show up as a toy including the other two robots. Its on the toy shelf in Gage's apartment. To the anonymous user, unfortunately I believe all of them were messed up. Sorry..
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By Tass[AJ] on Thursday, September 23, 2004 - 11:28 pm:
Gage of the future seems to have lots of Journeyman memorabilia, including boxed toys. I'd love to buy an Ares action figure given the chance, with cool phrases!
'Out of my way, Human, or die!'
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By KivaWolf on Friday, September 24, 2004 - 12:22 pm:
There is only one thing I say what Arthur said about that spinning thing on Gage's coffee table... "Why?"
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By Thunderforge on Friday, October 1, 2004 - 11:28 am:
According to one of my BiT demos, the suggested retail
price when the game first came out was $90!!! If I was into
JMP then, I'd be wishing for a Jumpsuit to get me to 2004
where I can get it for a couple bucks off of eBay. Of course I
wouldn't know that, which defeats the purpose...
Anyways, I have a new question. According to the game,
the Jumpsuit was used by TSA Agents in the Deep Time
Unit to observe historical events while the agent was
cloaked. As you know, the agent cannot move while
cloaked because that would distort the illusion of
invisiblity.
So how exactly did the agents observe historical events?
Say an agent wanted to witness the signing of the
Declaration of Independance. He could probably enter the
room before anybody showed up, stand in a corner, and
cloak, then watch the signing. However, there's the obvious
problem that if someone were to walk over to that corner
and bumped into the cloaked agent, they would realize that
there was something there and would draw attention to it.
And then the agent can't really do anything about it, since
jumping out would cause those cool wavy lines in the air
and draw even more attention.
Are there any other theories on how historical instances
were recorded?
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By Tass[AJ] on Friday, October 1, 2004 - 01:19 pm:
...All I can say is that's EXACTLY why they created the Chameleon suit. While that seems to be one of the more boring or difficult historical events to secure, it's well-suited to the events in Buried in Time, where the risk of being seen was very little. You can see if you read the data in the game how worried Gage was that the guard saw him, so though some miracle it doesn't happen often. I have no idea how they manage it though, but hey. They're TSA agents, that's what they're employed for.
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By KivaWolf on Monday, October 4, 2004 - 02:53 pm:
According to the Logs that Gage has on his desk, the TSA would scan the timeline (somehow) and made sure the area would be safe enough for the Agent. Of course Gage continues on on how the TSA has miscalculated somewhere when they thought that no one should be near him when he arrives at the castle of Chateau Gaillard. Notice the guy getting shot by an arrow just before he lunges for Gage. Though because of these reasons, like stated above, they made the Chameleon Jumpsuit.
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By Thunderforge on Monday, October 4, 2004 - 05:44 pm:
I wonder if there were plans on making the Chameleon
jumpsuit cloak too. Obviously, the Chameleon Jumpsuit
works by bending light, just as the BiT Jumpsuit does,
except that it bends it into the image of a person. Since the
Chameleon Jumpsuit keeps the distortion when you move,
it could presumably keep a cloaked agent while moving as
well.
On the other hand, it isn't much of a game if you walk
around cloaked the whole time. But then a cloaked agent
could have some fun and, say, could go up to Dr. Sinclair as
he's addressing important scientists, and squish a whoopee
cushion or something :-)
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By ballsandy on Thursday, October 7, 2004 - 06:32 pm:
I was looking at the gallery for buried in time and noticed that there were two pictures from the space station that i could not find in the game.
I want to know how to find them because for some odd reason i am attatched to the station (Why am i attached to a smashed up space station that is orbiting around saturn? I don't know myself)
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By James Ferguson on Friday, October 8, 2004 - 05:49 am:
The Chameleon Jumpsuit does not bend light into the image of the person the agent is disguised as. If you view the Legacy of Time cinematic entitled "Prelude to Time Rip" (which starts playing when you start a new game), you will see near the end of it that Daughton tells Gage that the suit "utilizes holo-technology". The green areas of the suit display a holographic image of the guise that you assume. That is why the light of the image does not distort when Gage moves in the suit.
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By Tass[AJ] on Friday, October 8, 2004 - 02:22 pm:
I still prefer to think that the huge jump between the Pegasus device and the Jumpsuit was due to the increase of technology brought by the Humans' invitation into the society of peaceful beings. I mean, they helped out the Krynn and all.
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By KivaWolf on Saturday, October 9, 2004 - 10:35 am:
You are correct Tass.
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By Thunderforge on Friday, October 29, 2004 - 10:42 am:
I think I found an easter egg in Buried in Time. I"m using the demo version, so I'm not quite sure if it appears in the actual game. Do the following steps:
On your CD, search for the file: CGMBVID1.BTV . Then copy it to your hard drive. Change the file format to .AVI (you may need to unlock the file first). Then watch the video. The last segment is the easter egg. Looks like we're really trying to climb the Castle of AAAhhahhhhahhaaa from Monty Python :-)
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By Tass[AJ] on Friday, October 29, 2004 - 03:05 pm:
Hehe. That's more of a planned death, it happens when you latch on to the tower, but take too long to climb it.
I searched thoug BIT's files, but couldn't find the Death text, else I woulda copied it here.
Oh, and I looked again, most .bts do open with Windows Media Player.
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By Thunderforge on Tuesday, November 2, 2004 - 02:41 pm:
I finally got a copy of Buried in Time (and Legacy of Time) for my birthday! First, I just want to point to my question earlier about how cloaked agents could have observed historical events. Apparently, the agents just got lucky since according to the agent dossiers, the Appomatax Courthouse (end of the Civil War) and Philadelphia State House (U.S. Constitution) had been visited. I've visited the latter (in real life) and it's pretty tiny (but cool) and there's no way a cloaked agent couldn't keep from being bumped into. Ah well, as Tass said, that's why the Chameleon suit got invented.
Anyways, I've got a problem. I'm on Farnstein's lab for the second time (after getting Arthur). He leads me to the room where his sculptures got tampered with. I enter it and then he says his next line about where the villain went to in the room while I get a death screen saying I ran out of oxygen, even though I always have about 70% left. So what's going on? I don't think the suit malfunctioned (not much of a game if it does that anyways), so what's going on? By the way, the technical support section of this website doesn't list this problem.
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By Ryan on Wednesday, November 3, 2004 - 10:58 am:
From my experience with BIT, you have to pressurize the "Biomass Processing" part of the station (the place you need to reach). Do this in the same room you came to and pressurized the first time around (but don't pressurize it again or you'll be locked in). Then you have to book it over to the ice harvester and replenish your oxygen supply before running out. That should provide you with enough oxygen to reach the sculptures which are now in a pressurized environment. I think Arthur complains about this strategy in the game, but it's the only one that works to my knowledge.
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By Thunderforge on Thursday, November 4, 2004 - 09:50 am:
Thanks for the help. I don't know if I followed exactly what
you are saying, but I found out that there is a control panel
right outside the door of the room that you can pressurize
the room inside. Then you can go inside, refill your oxygen,
and do everything else.
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By Thunderforge on Monday, November 8, 2004 - 10:38 am:
I completed Buried in Time a couple of days ago and I
decided to try the easter eggs. I got the Caldoria explosion
one to work (Big explosions, Yay!), but try as I might, I
couldn't get the moonwalking agent one to work. From
what I understand, this is what I have to do.
1. Go to the Da Vinci time period
2. Solve the puzzles to get to the tower at the end
3. After unlocking the door, hold the control key
4. Open the door
Every time I tried this, the agent would still jump out as I
entered in. Am I doing something wrong?
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By Tass[AJ] on Tuesday, November 9, 2004 - 01:26 am:
I couldn't get that one either, Thunderforge. I only tried it once, however, I'm willing to bet that our interpreting the instructions are incorrect. Can anyone verify in more detail the steps that need to be taken?
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By Matt Cox on Tuesday, November 9, 2004 - 07:47 am:
You're looking for the moonwalking agent too late on in the time zone. You're not supposed to solve all the puzzles, the point where you see them moonwalking is at the very beginning of the area, when you're in the first tower and your suit zooms in on the other one, and you see the silhouette of an agent moving around. If you instead hold down the control key before you zoom in, then the agent will be moonwalking.
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By Thunderforge on Tuesday, November 30, 2004 - 10:03 am:
I've been wondering, is there really any purpose to the
cheese girl in the Krynn habitat? Is it to surprise people? It
certainly did to me. I'd been kind of irritated by not being
able to figure out a certain puzzle. I wasn't really thinking
when I opened the container and I clicked on it and I nearly
jumped out of my seat when the cheese girl guy popped
out.
So yeah, anyways, is there really any reason the Krynn have
it? Do you need a cheese girl to make a time machine?
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By Tommy on Tuesday, November 30, 2004 - 11:19 am:
It's just an easter egg the guys threw in for laughs. Players in the
Krynn lair have gotten pretty far into the game, so they didn't
even bother to make it hard to find.
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By Matt Cox on Tuesday, November 30, 2004 - 08:51 pm:
The Legend of Cheese Girl:
All of the spinning and flashing lights that Pegasus did before sending you back in time in the first game? Those were just for show. They just had a few hundred gallons of cheese girl piped in to the thing and POOF, you're at Norad.
The energy meter was really just an indicator until Pegasus ran out of Cheese Girl.
The lesson behind all of this? The Sosiqui alien race created many wonderous things for their legacy, but cheese in a can was the most important one. Dr. Elliot Sinclair accidentally started his time bending experiments when he inadvertantly caused a can of EZ Cheez that he had rescued from Atlantis to explode.
There. Now you know the truth behind time travel technology.
Now, don't get me started on how to build a neutrino acceleration matrix out of cornbread...
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By Tass[AJ] on Wednesday, December 29, 2004 - 04:22 am:
Ah, Matt! This topic should not die after such an excellent post by yourself. As for that line about the Sosiqui, my IRC Quit sig for a while now:
Closing Link: Tassinar (Quit: The Sosiqui alien race created many wonderous things for their legacy, but cheese in a can was the most important one.)
Presto shoulda had you doing the Special Features to these games.
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By blitter on Wednesday, February 9, 2005 - 05:24 pm:
Regarding the music to BiT:
Was the main theme (the song that plays during the intro/credits) inspired by Queen's rendition of "The Show Must Go On?" It sounds very familiar and I believe is in the same key (!)
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By Thunderforge on Friday, March 18, 2005 - 07:01 pm:
I always liked the theme song for BiT. It incorporated the original JMP theme and it also seemed to say that a really big adventure is about to happen (a lot like Star Wars, since it also had words on a screen while the music was playing).
Wow, this is my first post in months!
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By Mick on Wednesday, March 23, 2005 - 07:06 pm:
Okay, I'm looking around in Gage's BIT apartment, and I'm
wondering...
... where does he sleep??! :)
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By Nayus Dante on Thursday, March 24, 2005 - 06:57 pm:
I always wondered that. I also wondered how he got out, then I found an interesting video file on the cd. Theres an animation of a wall rippling and saying that "Agent 5 under house arrest, request to leave denied" or something like that. I think theres more to the future appartment than you see in the game.... Obviously, there has to at least be a bathroom somewhere.... (maybe theres a "toilet" program on the environ system)
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By Brad Lee on Thursday, March 24, 2005 - 09:22 pm:
What the voice is saying is: "Please step back, house arrest containment barrier may not be crossed." It took me forever to figure that out with the accent the voice had, no offense to the marvelous voice actors, lol. And if you're wondering where the location for that thing is, go up those stairs beside the environ system til you reach the top area, look away from the house and environ system, and click in the center of that wall.
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By KivaWolf on Thursday, March 24, 2005 - 11:45 pm:
Yeah that is what the "voice" says when you try to leave Gage's Apartment. Maybe Gage just dozes off in the Environ room or at his work desk like everyone else does these days at work. LOL!
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By BenMCOB on Friday, March 25, 2005 - 12:52 am:
He probably just drinks a lot of coffee. The lack of a bathroom has me worried though...
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By Joel on Friday, July 29, 2005 - 06:41 am:
Where do you get the water from to give to the water god?
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By BenMCOB on Friday, July 29, 2005 - 06:56 am:
You get a cannister of water from one of the lifts in Farnstein's Lab. I can't say for certain, but I believe it's the last one you use before you get to the sculpture room.
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By Joel on Friday, August 5, 2005 - 05:50 am:
What is the "alien prefix" code's answer? Also, how are you supposed to find out what it is?
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By Crowley on Friday, August 5, 2005 - 02:38 pm:
Explore the Interactive News Network.
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By Joel on Thursday, August 18, 2005 - 06:39 am:
I already did that. I know it's the Krynn that did the crimes, but I just don't know what the 3 letter code is. I've tryed KRN, KRY, KNN, KYN, KNY, KNR, and many other ones.
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By Russell Hamann on Friday, August 19, 2005 - 12:25 pm:
Yeah this stumped me for a while. What most people don't figure out is that you can click on the highlighted letters to read more.
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By Joel on Thursday, September 1, 2005 - 07:46 am:
Thanks, Russell, that worked.
I'm at the part where you get out of the bubble where Icarus has you trapped, and then he is trapped. What do you do next? Was I supposed to do something different before this?
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By Joel on Thursday, September 1, 2005 - 07:51 am:
Thanks, Russell, that worked.
I'm at the part where you get out of the bubble where Icarus has you trapped, and then he is trapped. What do you do next? Was I supposed to do something different before this?
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By RyanFialcowitz on Monday, September 5, 2005 - 08:39 pm:
I just started playing through Buried In Time again and I noticed what I believe is a major plot hole. When Agent Five uses the jumpsuit to go back in time he transfers it to the player, then a few moments later when he is captured he does not have the suit.
The problem is this, why is no one questioning where the suit went? From the perspective of the TSA he went back in time and the was caught without a suit. If he never had one how did he go back? And if he did where is it? To my way of thinking this would be a major security breach, even if only Agent Five could use that suit. . .
No one mentions where the suit went, any thoughts?
-Ryan P. Fialcowitz
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By BenMCOB on Tuesday, September 6, 2005 - 12:58 pm:
I'd have to play it again to remind myself what it says in the "Agent 5 breaks house arrest" news report, but is it possible that they didn't know he used the jumpsuit to go back in time?
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By RyanFialcowitz on Tuesday, September 6, 2005 - 03:24 pm:
But they mention several times that Pegesus, is the only other time travel device and that it had been scrapped for some time.
I have discovered a similiar mistake in The Legacy Of Time. How did Agent 3 go to the three intial time zones when she left her jumpsuit in the first one? And if she did take the jumpsuit why didn't Arthur know anything?
-Ryan P. Fialcowitz
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By Joel on Friday, September 9, 2005 - 11:31 am:
She left the suit each time she left a clue, as you can see in the intro to LoT.
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By Crowley on Friday, September 30, 2005 - 06:16 am:
I think near the end of the game Agent 3 mentions wondering why Gage was out of suit when they apprehended him ten years in the past. Why doesn't TSA search heaven and earth for a missing jumpsuit?
For Legacy of Time, Michelle should have visited Atlantis, Shangri-La and Eldorado, then go meet Dr. Sinclair and finally send the jumpsuit back. The real question would be why Arthur doesn't know anything about this.
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By Joel on Friday, September 30, 2005 - 06:28 am:
I think he does know about it, but you have to ask for a hint in order for him to tell you.
As for why the TSA is not looking for the suit:
Even if the TSA interrogated or memory scanned future Gage, and found out where the suit is, if they tried to go back to where they apprehended future Gage in the past, and tried to get it from past Gage, that would cause a time distortion. A big one.
I don't really know what happens to the suit after you win BiT though, because I still can't beat Icarus. If anybody can tell me how, go ahead and post it here.
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By BenMCOB on Monday, October 3, 2005 - 08:40 am:
after you escape from the teleporter and trap Icarus inside it you have to activate it.
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By Joel on Friday, October 7, 2005 - 10:09 am:
How do you activate it?
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By BenMCOB on Monday, October 10, 2005 - 10:31 am:
There should be a large button jutting out from the teleporter. IIRC it's near the right or bottom-right of the screen when you see him stuggling to break free.
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By Brad Lee on Saturday, January 7, 2006 - 09:05 am:
I was playing BiT last night, and realized there's two really big plotholes. Lemme see if I can try to explain it with my rudimentary understanding of temporal mechanics from Star Trek, Back to the Future, and the Journeyman games, lol.
Ok, take for example DaVinci's Studio, where we see Agent 3 timejumping out. Ok, now, go away and come back again, and she's not there this time around...when if you look at the way time works, she should ALWAYS be there, because you're still in the same time frame. You're jumping back to before the point when you encounter Agent 3. Then you arrive to that point, and logically you should see here each time you're there. Ok, sure, Agent 3 continues on through the timestream to whenever, but that is the FUTURE Agent 3, we're still observing the PRESENT Agent 3. Now, sure, you could say that it's the Sum Over Histories theory, the one that says every possibility exists in a universe somewhere, but not only would that negate the need and effects of the TSA, it also doesn't add up...the Jumpsuit doesn't allow for travel between universes.
Then Legacy of Time makes it even MORE confusing. At the beginning, with Sinclair on his deathbed, he mentions "I should have told him more when he came". The "he" could only be Gage, and since we visit Sinclair before this, then jump back to the present, from a third point of view, i.e. Daughton, Gage was only gone for like 5 seconds or a minute or such...or whenever it was he decided to appear.
Oy, temporal mechanics can be so confusing at times.
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By KivaWolf on Wednesday, January 18, 2006 - 08:06 pm:
In BIT I can only explain a possibility. It is possible that the Jumpsuit has some sort of function which prevents from leaving any kind of "time footprint" of the person in permanently in the timeline. So it may be possible this is why we cannot see them again when you return later. It also prevents the problem from seeing yourself in those time places. Remember reading Gage's logs on traveling in those places? So if we were expecting to see Agent 3 again, imagine how many times we would be seeing each of us in those four time places!!! So the only theory is that the JumpSuit somehow removes the person from a specific time place when he/she has left that time place. It could be the JumpSuit or just some sort of auto correction that Space and Time does. *shrugs*
Now as for LoT, I don't believe it is possible for them to travel back in time, spend like hours, and return to the present only to be gone like 5 seconds. A theory on this is again it could just be another function of the JumpSuit. It could be made to be synchronized with the present time. In other words if he spends like an hour in the past, he will return to the present one hour later as it should be. Besides, remember when Baldwin says, "Time is now against us"? So obviously time has been moving forward normally by the time Gage returns. So this pretty much explains the scene with Sinclair and later when we see Daughton and Gage. Besides, just before Gage returns Baldwin was shouting, "Can anyone follow orders!?" Okay I hope I explained everything... I think... Don't get me started on Temporal Mechanics and Quantam Mechanics.. Ugh..
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By Andy on Sunday, April 9, 2006 - 10:31 am:
Technical question...
If the TDU's always travelled to the same temporal co-ordinates i.e. same time and spatial location, how do you get around the problem of the same person meeting themselves if they jump to a zone, then away, then back? Is there some mechanism that means when you jump back you override your "earlier" self's presence in that zone??
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By Sancho on Sunday, April 9, 2006 - 05:03 pm:
From the LoT stuff, where time progresses in the present while Gage is in the past, I've come up with a theory. There's a "current time" which is the real time. This time is the terminal point, and you can't go past it. This would explain why A good analogy would probably be a fast growing tree. As you climb the tree, you'll eventually reach the end of a branch, and not be able to go any further. You can climb back down however, though the tree continues to grow while you're climbing back down. If you climb back up again to the end of the branch, it's still the same branch, but it's a little bit longer than when you were at it before. In a time travel sense, if you climb down that tree and change something, you can't climb back up to the original branch anymore, and have to climb up a new one.
This is just the way I explain time to fit LoT. It doesn't explain a few things (like why don't you see yourself), but eh, I came up with it in a few minutes.
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By Randy Bolo on Monday, April 10, 2006 - 01:36 pm:
What about physical laws? what about the fact the entire planet, solar system and universe are in motion? What if you went back in time to find yourself inside a ball of fire(the sun) or ended up deep in space..thousands of light years from earth due to the motion and expansion of the universe?
How do you make sure you don't end up materialising into some physical object or someplace bad or otherwise just totally wrong?
Even if you just travel back in time a month then you might end up in space on not on this planet due to the motion of our planet going around the sun.
Just some thoughts I had on this.
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By Andy on Tuesday, April 11, 2006 - 09:47 am:
I agree with Randy Bolo,
You have to consider that the planet is rotating, is moving within the solar system, the solar system is moving towards the Great Attractor, which itself may be moving in reference to something else. The problem is how do you define the actual motion of any object in space, since space has no boundaries. References of motion can other be made in relation to other objects, and what's to say those objects don't have a motion of their own?
The other side of the coin is that when you go back in time and change something, through the nature of the chaos theory, how can you be certain that the motion of the planet, universe etc will be the same for when you travel back to the present? Motions etc could have changed because of that interaction - a small chance but there nontheless.
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By Randy Bolo on Thursday, April 13, 2006 - 01:25 pm:
I'd hate to try and go back in time to only to materialize into a black hole where earth is today :p
The entire universe expands and contracts...we live inside a giant gravity well of sorts.
Endless crunching and exploding called the "big bang theory".
Wonder if the earths gravity would drag the person time traveling along inside the distortion so you don't have to worry about such complications as where you might materialize.
Wish they would remake the original "Journeyman Project" using todays state of the art graphics like "doom 3" and like "TimeShift" for the xbox 360.
Heard they are developing even more realistic cards to simlulate real physics.
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By Teesa on Friday, June 16, 2006 - 03:50 pm:
Hi all :)
No one's posted in here for a few months, but I hope someone reads this.
There's something else in the CD files that I can't find in the game anywhere. It obviously doesn't have any real importance as I got a perfect score on my game, but it's bugging the heck outta me.
It's legal tender, a credit, for the Bank of Caldoria. This is snap of it:
http://www.geocities.com/gentsbabe3/Inventory18.png
I haven't seen any references to it anywhere on the net. Any idea's here?
TIA
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By Robert Herne ( - 203.91.90.189) on Tuesday, August 8, 2006 - 05:55 am:
There is also another cartridge which doesn't appear in the game, a
Classic Games Cartridge, there is also a movie on one of the disks
saying the Cartridge is incompatible. This item may have been
intended to be the item advertised in a commercial for the INN
News story missing advertising. I also believe the item you found is
called the Credit Chip.
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By Ryan Shepard on Monday, September 18, 2006 - 08:14 am:
whenever i go in adventure mode in farnstein's lab and pressurize the biomass processing area the go there i run out of oxygen and die. Can anyone help me out?